![]() ![]() Among them are low-level flying drones, hemispheres with laser guns attached to their surface, elite guard robots, zombies (including one with its head stitched inside its abdomen and another with arm-implanted impulse guns), monsters with bodies of dragons and the heads of birds, bull-demons and an assortment of reptilian beasts. Although the amount of guns is commendable, there’s not much novelty or innovation overall.Įnemies are numerous, and many are mechanical. Some of the larger weapons have several different types of ammunition to choose from. These include a circular saw (the default weapon), an assault rifle, a plasma gun, a shotgun, a minigun, a rocket launcher, and much more. They make you stronger, allow you to carry more weapons, or grant you some other ability.įirestarter features 20 weapons, differing in fire rate, damage and availability of alternative modes. ![]() There are special abilities which you pick up each time you end a level, and these are somewhat cool. You get to choose one of six characters to play as (marine, android, assassin, etc), with each having their own trade-offs between speed, armor and firepower. It’s hard to figure out since there are no cutscenes, dialogue, or even real missions. Something about a SkyNet knockoff infecting the information superhighway and causing general mayhem. The goal is to survive, kill monsters and collect powerful artifacts. Firestarter contains 16 levels of frenzied sci-fi action, with each broken down into multiple zones. Like Croteam’s Serious Sam series, this title rejects the notion that first-person shooters must be deep, thought provoking and complex. GSC Game World, Ukrainian developer who would later create STALKER: Shadow of Chernobyl, was still a small company when it created Firestarter. ![]()
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